At the age of 41, I decided that a career as a retail supervisor wasn't for me. It was what I had done for 15 long years, and I had no passion for it. In fact, I only got into the role because I needed a job when I was young and sort of got stuck there. It wasn't what I wanted to do...not by a long shot. In reality, I've always wanted to be a computer programmer. I had past experience as a programmer for a short time, and I have always been able to pick up computer languages pretty quickly. So, my wife and I made the decision that I should stop what I was doing (which was making me very unhappy anyway) and go to school to get a degree in computer programming.
|Code in Visual Basic|
As a programmer, it seemed only natural that I write one of my own. It wouldn't be the first time...I've written CRPGs using engines created by other people (I have a couple of well-liked designs in SSI's Gold-Box Toolset called Unlimited Adventures, and a Hall of Fame persistent world that's still up and running in the original Neverwinter Nights by Bioware). In my youth, I wrote a couple of throw-away CRPGs in BASIC on my old Commodore 64, which are now (thankfully) lost in time.
So, I've been working on an "old-school" style CRPG for the past couple of months. It is purposely old-school in it's approach and graphics style. Called Lands of Adventure, this CRPG is one that I intend to release upon completion as freeware for the world to enjoy. The screenshots that follow are from the project at this early stage.
|The amazing title screen|
So, the purpose of this blog is not necessarily to play CRPGs (though, I will be doing that), but to simply talk about them and get feedback. Completing a game isn't as important as learning something from it.
|Rolling character stats|
Putting what I learn into words will make it stick better, and it might just entertain some of you. My schedule is pretty hectic these days, but I know I can manage a post or two a week, at least (probably on the weekends or in the evenings). I hope you will all join me for the ride.
|An early version of the main interface. Very similar to SSI games of the 80s.|
On occasion I will update the blog with my progress on the program as I finish it up. I might even ask some important questions of those who are reading it about what you look for in a CRPG. Who knows, maybe you'll even get a mention in the credits. Won't that be fun?
|Early prototype of the psuedo-3D engine. It's working, but hasn't been fully fleshed out.|